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Red alert 2 porting kit slow
Red alert 2 porting kit slow






In the DOSBox configuration file is an section. If everything went fine, DOSBox will display the prompt "C:\>".ĪUTOMATION: Do I always have to type these commands? To change to the drive mounted like above, type "C:". In Linux, "mount c /home/username" will give you a C drive in DOSBox which points to /home/username in Linux. For example, in Windows "mount C D:\GAMES" will give you a C drive in DOSBox which points to your Windows D:\GAMES directory (that was created before). You have to make your directories available as drives in DOSBox by using the "mount"Ĭommand. My Build game(Duke3D/Blood/Shadow Warrior) has problems.Īt the beginning you've got a Z:\> instead of a C:\> at the prompt. The game/application does not run at all/crashes! The game/application runs much too slow/too fast! The character/cursor/mouse pointer always moves into one direction! Right Shift and "\" doesn't work in DOSBox. The sound stutters or sounds stretched/weird. What sound hardware does DOSBox presently emulate? The game/application can't find its CD-ROM. If you have your game on a cdrom you may try this guide:ĭo I always have to type these "mount" commands? "How to start?" as well as the description of the MOUNT command (section 4: "Internal Programs"). It is essential that you get familiar with the idea of mounting, DOSBox does not automatically make any drive (or a part of it) accessible to the emulation. DOSBox can be configured to run a wide range of DOS games, from CGA/Tandy/PCjr While we are hoping that one day DOSBox will run all programs ever made for the PC, we are not there yet.Īt present, DOSBox running on a high-end machine will roughly be

red alert 2 porting kit slow

#Red alert 2 porting kit slow manual#

(always use the latest version from DOSBox v0.74-3 Manual =






Red alert 2 porting kit slow